Post by Rabbit on Sept 15, 2006 16:31:30 GMT -5
I recently played a game against two computers set at the 'hard' difficulty. To spice things up, I decided only to build fighter class ships (aside from the obvious capital class productions ships). I realized early on that I would require much more revenue, since small ships build rather quickly and are more expensive for their offensive and defensive ratings. I produced a carrier, which I devoted entirely to the production of mobile refineries. So far, I've yet to use trade ships effectively. Refineries seem to work fairly well, but then again, I had over 70 of them. Against players, this might prove to be less effective.
My early game consisted of a cat and mouse chase with the two computers: me sending bombers to destroy their frigates (which they produced suprisingly early in the game) and then drawing their fighters into range of my mother ship. This tactic worked very well, though I have serious concerns whether it would 'gimp' real players more than once.
Additionally, I experimented with the mine corvettes. Ok, so it's not a fighter, but I figured we should test it out. Those little suckers really pack a punch. On more than one occasion, the computer retreated before reaching my base, simply because I destroyed too much of its forces with the mines.
Late game consisted of building mass quantities of bombers and advanced fighters (from two carriers and the mother ship). The good thing about using fighters as the primary assault ships is their speed. I was able to cut behind the enemy lines and do serious damage to the computer's resources. I also found numerous patrol squads and took them out with ease. Destroyers went down in a single bombing sweep, so the computer began producing flak frigates. At one time the computer sent a force consisting of 5 flaks and 3 destroyers, but 30+ bombers easily demolished the flaks in time to spare all but 6 of my fighters.
I figured that I wouldn't be able to destroy the computer's production ships with bombers alone, so I used juggernauts. For some reason, I was able to hyperspace them directly to the computers motherships. I'm not sure if this was a fluke, but needless to say, the game ended very quickly.
In conclusion, yes, it's quite possible to make fighter based assault tactics, but I would limit this only to the computer, since players seem more apt to make the proper adaptations.
Also, this tactic has yet to prove itself against an expert computer.
My early game consisted of a cat and mouse chase with the two computers: me sending bombers to destroy their frigates (which they produced suprisingly early in the game) and then drawing their fighters into range of my mother ship. This tactic worked very well, though I have serious concerns whether it would 'gimp' real players more than once.
Additionally, I experimented with the mine corvettes. Ok, so it's not a fighter, but I figured we should test it out. Those little suckers really pack a punch. On more than one occasion, the computer retreated before reaching my base, simply because I destroyed too much of its forces with the mines.
Late game consisted of building mass quantities of bombers and advanced fighters (from two carriers and the mother ship). The good thing about using fighters as the primary assault ships is their speed. I was able to cut behind the enemy lines and do serious damage to the computer's resources. I also found numerous patrol squads and took them out with ease. Destroyers went down in a single bombing sweep, so the computer began producing flak frigates. At one time the computer sent a force consisting of 5 flaks and 3 destroyers, but 30+ bombers easily demolished the flaks in time to spare all but 6 of my fighters.
I figured that I wouldn't be able to destroy the computer's production ships with bombers alone, so I used juggernauts. For some reason, I was able to hyperspace them directly to the computers motherships. I'm not sure if this was a fluke, but needless to say, the game ended very quickly.
In conclusion, yes, it's quite possible to make fighter based assault tactics, but I would limit this only to the computer, since players seem more apt to make the proper adaptations.
Also, this tactic has yet to prove itself against an expert computer.