Post by Vable on Sept 13, 2006 18:33:47 GMT -5
Link to the Official Homeworld2 Complex 5.5 & release statement below.
www.homeworld2complex.com/index.htm
Complex is a free advanced game modification based on Relic Entertainment's Homeworld 2 game engine, free of any business directive, developed with passion and hard work, for experienced Homeworld players only.
In a world of simplified games often under pressure to do well commercially, ruled by the frenetic game publisher's deadlines, our challenge has been to create this ambitious project, for those who want more from a modern videogame.
Complex series, actually counts more then 50.000 downloads and up to 1000 contacts per days.
------------------------------------------------------------------------------------------------------------
Complex 5.2 Additions to the core Homeworld 2 game.
Ships / Units
New game units (3D Models) have been added, along with their own characteristics and
specific gameplay role.
Below is the complete list based on race and class.
Hiigaran race
Fighter class: XBomber, Spy, Intruder, Shiry
Corvette class: MineGun Corvette, Khopesh Corvette
Frigate class: Sniper Frigate, Tulwar Frigate
Platform class: Ion Cannon Platform, Viper Missile, Tango Mine
Capital class: Research Station, Crew Station, Ion Destroyer, Juggernaut, Shuttle
Utility class: Trade Container, Core (evacuation cell)
Vaygr race
Fighter class: Defender
Corvette class: Multilance Corvette, Storm Corvette
Frigate class: Artillery Frigate, Warfare Frigate
Platform class: Cruiser Missile
Capital class: None
Utility class: None
Subsystems / Modules
New game modules have been added, along with their own characteristics and specific gameplay role.
Below is the complete list.
Harvest Control Module, improves harvesting operations within a limited radius around the carrier ship.
Drive System, improves speed and acceleration of carrier ship and friendly units within a limited radius around the carrier ship.
Defense Control Tower, improves armour of carrier ship and friendly units within a limited radius around the carrier ship.
Repair System, improves auto repair rate of carrier ship and friendly units within a limited radius around the carrier ship.
Manufacturing Controller, improves carrier ship build speed.
Anti-Radiation Field, protects carrier ship from hull eating nebulae.
Defence Field (Hiigaran), enables Mothership defense field.
Power Disruptor, disrupts enemy abilities within a limited radius around the carrier ship.
Heavy Ion Cannon (Hiigaran), anti-Capital ship heavy ion cannon.
Rapid Sweeper (Hiigaran), anti-Fighter/Corvette system.
Kinetic Cannon, (Hiigaran), anti-Frigate/Capital ship weapon.
Ion Cannon (Hiigaran), anti-Capital ship weapon.
Torpedo Battery (Hiigaran), anti-Frigate/Capital ship weapon.
Ion Battery (Hiigaran), heavy anti-Capital ship weapon.
Heavy Cannon Turrets System (Vaygr), anti Frigate/Capital ship weapon.
Research, Science, Engineering Division, research is based on three levels (divisions/modules) for the Hiigaran race, there still is only one level for the
Vaygr race.
Gameplay
Research trees have been improved up to the limit of the game engine, a lot of new technologies, abilities and upgrades have been added.
The player can research upgrades to improve his units characteristics such as "drive", "weapon damage, accuracy", "RU rate, load, drop-off", "repair speed", "shield power, time, regeneration", "hyperspace cost, time, damage, regeneration", "capture strenght", "cloak power, time, regeneration", "sensor range, distortion", not possible in the original game design.
A lot of game features (abilities and technologies) have been implemented:
RU Fusion, allows each Mobile Refinery to generate RUs standalonely;
RU Trade Network, allows Production Capital ships to optimize RUs management, Trade Containers transfer RUs automatically trading between production Capital ships, generating extra RUs;
RU Megalith, allows the player to capture the Megalith (Mining Base) and generate RUs for each Resource Collector docked.
Remote Monitor, Allows the player to monitor unprotected enemies' data (parameters).
A lot of game weapons have been implemented too:
Callisto missile (Shiry);
Torpedo missile (Destroyer, Ion Destroyer, Missile Frigate, Sniper Frigate, Warfare Frigate, Mothership, Flagship);
Anti-missile system (Gun Turret);
Shield penetration ion (Ion Cannon Frigate);
Mine automatic deploying system (Minegun Corvette);
Coordinated weapons (Khopesh Corvette, Artillery Frigate).
A lot of fixes concerning the physics/fly model, AI, unit balancing, construction/research time and cost have been implemented and thoroughly tested.
Game Graphic / Engine
The graphics have been overhauled, for example:
Units keep their full graphic detail at a greater visual range.
The player has an improved view so he can have full control of the fleet.
Shadows, textures and special effects (explosions, smoke, engine trails) have been improved too.
Game Parameters
Complex introduce new game parameters to the Homeworld series; here is a list concerning the gameplay structure:
Military rank, represents the player's military career. The higher a player's Military Rank, the more Officers and Crew are available to pilot units, to recruits crew and officers player need Honour points (see below).
Honour, represents how well the player is doing. To increase honour, the player must build units and subsystems, research technologies and harvest RUs but the most important thing is to fight and kill enemy units. Higher Honour leads to a higher Military Rank.
Crew/Officers recruitments, player has a limited number of crew and officers, each ship needs a certain amount of crew and each Capital ship needs a certain amount of officers too, to increase crew and officers player must advance in the military career.
Game year, represents the game time; at the end of every year the game events are processed (RU fusion, RU trade network, RU megalith, Maintenance cost).
Research score, represents the technology status of the player; the player need a certain amount of Research score to unlock the various level/division of the research tree; to increase this parameter the player must research abilities, technologies and upgrades.
Maintenance cost, every ship requires a certain amount of RUs each year to be maintained, the total maintenance cost is paid at the end of each game year. If the player doesn't have the required RUs available, honour will be lost and the RUs will be taken from production queues or the player's RU score will become negative. On the contrary, if the player satisfies the RUs required he will gain Honour points.
Maps / Levels
Many game maps have been added, below the complete list:
Epopea (2 Players), Epopea 2 (4 Players)
Foundry (2 Players), Foundry 2 (4 Players)
Lonely Islands (2 Players), Lonely Islands 2 (4 Players)
Fast War (3 Players)
Elliptical Assault (4 Players)
Total War (4 Players), Total War 2 (4 Players)
Silent Orchestra (4 Players)
Punk Gehenna (4 Players)
Debris Syncrony (4 Players)
Chriptical Sphere (4 Players)
Open Cosmo (6 Players), Open Cosmo 2 (6 Players), Open Cosmo 3 (6 Players)
Boundless Galaxy (6 Players)
Bentus Flat Nebula (6 Players)
Balcora Gate (6 Players)
Bentus Three Rings (6 Players)
Game Interface
The game interface has been improved with added tactic buttons ("game pause", "cycle overlays", "disable interface", "enable cinematic", "cycle idle Resource Collectors", "cycle Capital ships").
Game content and detail has been improved with all the added features.
Other Improvements / Fixes
A real time cinematic engine has been added, allowing the player to admire the fleet from different viewpoints.
Audio
Some fixes to speech and explosion volume levels.
www.homeworld2complex.com/index.htm
Complex is a free advanced game modification based on Relic Entertainment's Homeworld 2 game engine, free of any business directive, developed with passion and hard work, for experienced Homeworld players only.
In a world of simplified games often under pressure to do well commercially, ruled by the frenetic game publisher's deadlines, our challenge has been to create this ambitious project, for those who want more from a modern videogame.
Complex series, actually counts more then 50.000 downloads and up to 1000 contacts per days.
------------------------------------------------------------------------------------------------------------
Complex 5.2 Additions to the core Homeworld 2 game.
Ships / Units
New game units (3D Models) have been added, along with their own characteristics and
specific gameplay role.
Below is the complete list based on race and class.
Hiigaran race
Fighter class: XBomber, Spy, Intruder, Shiry
Corvette class: MineGun Corvette, Khopesh Corvette
Frigate class: Sniper Frigate, Tulwar Frigate
Platform class: Ion Cannon Platform, Viper Missile, Tango Mine
Capital class: Research Station, Crew Station, Ion Destroyer, Juggernaut, Shuttle
Utility class: Trade Container, Core (evacuation cell)
Vaygr race
Fighter class: Defender
Corvette class: Multilance Corvette, Storm Corvette
Frigate class: Artillery Frigate, Warfare Frigate
Platform class: Cruiser Missile
Capital class: None
Utility class: None
Subsystems / Modules
New game modules have been added, along with their own characteristics and specific gameplay role.
Below is the complete list.
Harvest Control Module, improves harvesting operations within a limited radius around the carrier ship.
Drive System, improves speed and acceleration of carrier ship and friendly units within a limited radius around the carrier ship.
Defense Control Tower, improves armour of carrier ship and friendly units within a limited radius around the carrier ship.
Repair System, improves auto repair rate of carrier ship and friendly units within a limited radius around the carrier ship.
Manufacturing Controller, improves carrier ship build speed.
Anti-Radiation Field, protects carrier ship from hull eating nebulae.
Defence Field (Hiigaran), enables Mothership defense field.
Power Disruptor, disrupts enemy abilities within a limited radius around the carrier ship.
Heavy Ion Cannon (Hiigaran), anti-Capital ship heavy ion cannon.
Rapid Sweeper (Hiigaran), anti-Fighter/Corvette system.
Kinetic Cannon, (Hiigaran), anti-Frigate/Capital ship weapon.
Ion Cannon (Hiigaran), anti-Capital ship weapon.
Torpedo Battery (Hiigaran), anti-Frigate/Capital ship weapon.
Ion Battery (Hiigaran), heavy anti-Capital ship weapon.
Heavy Cannon Turrets System (Vaygr), anti Frigate/Capital ship weapon.
Research, Science, Engineering Division, research is based on three levels (divisions/modules) for the Hiigaran race, there still is only one level for the
Vaygr race.
Gameplay
Research trees have been improved up to the limit of the game engine, a lot of new technologies, abilities and upgrades have been added.
The player can research upgrades to improve his units characteristics such as "drive", "weapon damage, accuracy", "RU rate, load, drop-off", "repair speed", "shield power, time, regeneration", "hyperspace cost, time, damage, regeneration", "capture strenght", "cloak power, time, regeneration", "sensor range, distortion", not possible in the original game design.
A lot of game features (abilities and technologies) have been implemented:
RU Fusion, allows each Mobile Refinery to generate RUs standalonely;
RU Trade Network, allows Production Capital ships to optimize RUs management, Trade Containers transfer RUs automatically trading between production Capital ships, generating extra RUs;
RU Megalith, allows the player to capture the Megalith (Mining Base) and generate RUs for each Resource Collector docked.
Remote Monitor, Allows the player to monitor unprotected enemies' data (parameters).
A lot of game weapons have been implemented too:
Callisto missile (Shiry);
Torpedo missile (Destroyer, Ion Destroyer, Missile Frigate, Sniper Frigate, Warfare Frigate, Mothership, Flagship);
Anti-missile system (Gun Turret);
Shield penetration ion (Ion Cannon Frigate);
Mine automatic deploying system (Minegun Corvette);
Coordinated weapons (Khopesh Corvette, Artillery Frigate).
A lot of fixes concerning the physics/fly model, AI, unit balancing, construction/research time and cost have been implemented and thoroughly tested.
Game Graphic / Engine
The graphics have been overhauled, for example:
Units keep their full graphic detail at a greater visual range.
The player has an improved view so he can have full control of the fleet.
Shadows, textures and special effects (explosions, smoke, engine trails) have been improved too.
Game Parameters
Complex introduce new game parameters to the Homeworld series; here is a list concerning the gameplay structure:
Military rank, represents the player's military career. The higher a player's Military Rank, the more Officers and Crew are available to pilot units, to recruits crew and officers player need Honour points (see below).
Honour, represents how well the player is doing. To increase honour, the player must build units and subsystems, research technologies and harvest RUs but the most important thing is to fight and kill enemy units. Higher Honour leads to a higher Military Rank.
Crew/Officers recruitments, player has a limited number of crew and officers, each ship needs a certain amount of crew and each Capital ship needs a certain amount of officers too, to increase crew and officers player must advance in the military career.
Game year, represents the game time; at the end of every year the game events are processed (RU fusion, RU trade network, RU megalith, Maintenance cost).
Research score, represents the technology status of the player; the player need a certain amount of Research score to unlock the various level/division of the research tree; to increase this parameter the player must research abilities, technologies and upgrades.
Maintenance cost, every ship requires a certain amount of RUs each year to be maintained, the total maintenance cost is paid at the end of each game year. If the player doesn't have the required RUs available, honour will be lost and the RUs will be taken from production queues or the player's RU score will become negative. On the contrary, if the player satisfies the RUs required he will gain Honour points.
Maps / Levels
Many game maps have been added, below the complete list:
Epopea (2 Players), Epopea 2 (4 Players)
Foundry (2 Players), Foundry 2 (4 Players)
Lonely Islands (2 Players), Lonely Islands 2 (4 Players)
Fast War (3 Players)
Elliptical Assault (4 Players)
Total War (4 Players), Total War 2 (4 Players)
Silent Orchestra (4 Players)
Punk Gehenna (4 Players)
Debris Syncrony (4 Players)
Chriptical Sphere (4 Players)
Open Cosmo (6 Players), Open Cosmo 2 (6 Players), Open Cosmo 3 (6 Players)
Boundless Galaxy (6 Players)
Bentus Flat Nebula (6 Players)
Balcora Gate (6 Players)
Bentus Three Rings (6 Players)
Game Interface
The game interface has been improved with added tactic buttons ("game pause", "cycle overlays", "disable interface", "enable cinematic", "cycle idle Resource Collectors", "cycle Capital ships").
Game content and detail has been improved with all the added features.
Other Improvements / Fixes
A real time cinematic engine has been added, allowing the player to admire the fleet from different viewpoints.
Audio
Some fixes to speech and explosion volume levels.